Collaborative costume design and construction on ‘Incredibles 2’ (shared)
Costumes are an important part of character design, acting, storytelling, and visual appeal in animation. But it is challenging to achieve art-directed, natural-looking motion and detail in CG animated clothing, due to technology, workflow, and budget constraints. There is still a lot of potential growth in the field. This talk will cover Pixar Animation Studios’ latest technology and approach to CG costumes. Using examples primarily from “Incredibles 2” and “Coco,” we will describe how we model our garments, set them up for robust out-of-box simulation, direct the simulation in shots, and collaborate with other departments to achieve better performance.