PF 2018 Program

Program for Producers

This conference run through all 3 days from Nov 30th - Dec 2nd 2018. We also provide free lunch and coffee break in each day.
Day 1
2018 11 30
Day 2
2018 12 01
Day 3
2018 12 02

Arrivals

Where you will be checked in and welcomed by our hugging committee and hopefully meet new and old friends.

Partner’s Presentation (shared)

Our NTDF 2018 Partner’s presentation.
Irene Sparre Hjorthøj

Keynote

TD’s, Artists, Producers, Owners and Clients all want put the best work on the screen with the smallest budget and the least amount of effort and time.  Maybe this is...
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John Carey

[Hearding Ants] and Rabbits (shared)

In this talk, we will present the tools developed by Ubisoft Motion Pictures for the Rabbids Invasion TV series. Ubisoft is a major producer, publisher, and distributor of video games...
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Philippe Craussous

[Hearding Ants] in the North

4 Nordic companies will give a brief insight into how they handle scene assembly/control adding their individual takes on how they keep things under control. Jimmi Gravesen @ Wil Film...
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Jani Kuronen
Jimmi Gravesen
Erik Johansson

[Hearding Ants] Stick, honey, cattle prods, fences… whats your flavor, roundtable (shared)

Scenes are becoming increasingly complicated and handling the various bits and pieces that goes into them is much like “hearding ants”. Sometimes the ants also turn out to be whales...
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Jani Kuronen
Jimmi Gravesen
Erik Johansson
18:00 - 19:00

Leasure Time

21:00 - 23:00

Sauna/ Pool

06:00 - 08:00

Sauna/Pool Morning

08:00 - 08:55

Breakfast

USD – A Crash Course (shared)

A quick overview of what USD is and how it can help your VFX pipeline.
Shriram Iyer

USD, A Producers’ Perspective (PF)

Is USD just a new buzzword or is this something that producers should take seriously? A discussion of the potential impact of USD on digital production and why producers and...
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John Carey
10:30-10:45

Short break

USD, A Non-Technical Description (PF)

With a minimum of technical gibberish, just what is USD, how will we implement it and what are the benefits and costs? How does the use of USD impact productions?...
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John Carey

Tax program introduction (PF)

More info soon but it is about TAXES! (exiting!)
Irene Sparre Hjorthøj
12:50 - 13:45

Lunch

CG clothing ‘Incredibles 2’ (shared)

Costumes are an important part of character design, acting, storytelling, and visual appeal in animation. But it is challenging to achieve art-directed, natural-looking motion and detail in CG animated clothing,...
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Aimei Kutt

Collaborative costume design and construction on ‘Incredibles 2’ (shared)

Costumes are an important part of character design, acting, storytelling, and visual appeal in animation. But it is challenging to achieve art-directed, natural-looking motion and detail in CG animated clothing,...
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Aimei Kutt
15:15 - 15:30

Coffee/Tea/Cake Break

Screening a clip of ‘The Ningyo’ (shared)

First we screen a clip from The Ningyo. A 27 minute 1911 period film pilot about “cryptozoology” created by Miguel Ortega and Tran Ma. The search for mythological or unproven...
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Tran Ma
Miguel Ortega

Ningyo Breakdown (shared)

Did you ever dream of making your own TV-show? Using all the skills you have gained by working in the industry and knowing how to use them most efficiently? Miguel...
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Tran Ma
Miguel Ortega
17:35 - 19:00

Leasure Time

19:00 - 23:00

Dinner @ Saaga

06:00 - 09:00

Sauna / Pool

09:00 - 09:55

Breakfast

Simulations (shared)

Oceans, how to create artist-friendly, art-directable ocean and water workflows for a predictable turn around time and flexibility. Our approach to water and ocean surfaces, from reference to final comp.
Juri Bryan

The Walking Dead TV Series and our latest and past FX and Crowd work (shared)

Intro Mocap shoot, acting like a walker Handling large amount of mocap data Adding style to the crowd Haircurves on thousands of crowd agents Simulating cloth and fire Finishing touches...
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Joakim Olsson
Simon Rainerson
12:00 - 12:55

Lunch

Environment (shared)

Layout and scene augmentation using camera based and procedural approaches. Practical examples Jungle Book and Alien Covenant.
Marco Rolandi

Moomin – Painterly 3D in series (shared)

3D TV-series required painterly non-3d feeling. Result was to look at the old days and make a brush splat renderer inside Nuke. We take a look on what challenges and...
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Jani Kuronen
14:30-14:45

Coffee/Tea/Cake Break

Conclusive, round up and farewells (shared)

More info coming soon..
Irene Sparre Hjorthøj
John Carey
15:20 - 15:55

Leasure Time

Departures

This is where we say goodbye to each other. Not a dry eye to be seen anywhere and lots of hugs.